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    Crossbone Vanguard (gov creation)

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    Crosswire40
    Chibi Otaku
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    Posts : 57
    Join date : 2012-04-06

    Crossbone Vanguard (gov creation)

    Post by Crosswire40 on Sat Apr 07, 2012 12:25 am

    Crossbone Vanguard




    Back Story: The original Crossbone Vanguard was started and supported by the Ronah Family, using the Buch Concern Conglomerate to fund and support their operations. For a time the Crossbone Vanguard was feared and powerful, despite being small compared to the other space nations around it. At one time the Crossbone Vanguard had complete control of the Frontier Colonies and the moon, establishing Cosmo Babylonia within the Frontier Colonies.

    Supported by the Jupiter Empire, who threatened the Earth Federation and the other space nations with an energy embargo if they try to attack the Crossbone Vanguard, the Aristocratic Nation rose to its peak. However a major rift formed as the rebels of the Moon and the Frontier colonies, led by Berah Ronah the youngest of the ruling Ronah family caused a violent civil war within the Crossbone Vanguard that bankrupted the Ronah’s and caused the collapse of Cosmo Babylonia.

    At the same time the Jupiter Empire had launched a full-fledged campaign of Genocide on the Earth Sphere, led by the mad genius Crux Dogatie. The attack was short lived but lead to a lot of deaths to the population of the Earth Federation, ORB and the space fairing nations.

    A massive counter attack was launched that crippled the Jupiter Empire, leaving only a handful of colonys useable as the Earth Federation abandon them and set up their own Jupiter Energy Fleet to prevent such a fiasco from happening again.

    That was 25 years ago. The Crossbone Vanguard still exists however, if in name only. After the fall of Cosmo Babylonia many of the members of the Crossbone Vanguard gave up the ways of the warrior and sank back into society. Many became homeless or poor and wound up on Frontier V, one of the most poverty stricken colonys in the Earth Sphere.

    Here the children of the Crossbone Vanguard grew up with stories of their mother and father’s exploits. As they grew older they found one another, realizing their bond from their parents. Soon more and more and more came together, all of them helping one another get by in life.
    Many became fought in the illegal underground mobile suit combat fighting circuit, using the old Crossbone Vanguard Mobile suits left over from the war.

    From these battles, a hand full of young men and women stuck out. Together they worked up enough money to organize themselves, buying, stealing or salvaging the old machines of the Crossbone Vanguard, pulling up ships, data, everything they could find that had once belonged to the Vanguard.

    However they did not want to fight a war in the name of a imperialistic aristocracy. They suffered too much from the pressures of the other Imperialistic nations. Instead they wanted to collect the downtrodden people of the Frontier V and anyone else who wished to join and work up enough funds and materials to rebuild the colonies around Jupiter.

    Not as an Empire, but as a simple home where they would no longer have to worry about food prices going up from a Federation Embargo or an attack by Orb or ZAFT seeking to annex there colony’s.

    So far they are small, having only a couple ships and a couple dozen members; however they are growing rapidly as remnants of the Crossbone Vanguard folk to join a cause after 25 years. They are receiving a little support from the Jupiter Colonies, however with their current state they can only give so much.

    At the moment they operate publicly as a shipping and mercenary service under the name of “Blackrow Shipping and Fighting Services”. Unofficially they fight in various mobile suit fighting arena’s across the Earthsphere, taking high bets and winning all they can.
    They also have been preforming pirate operations; however they have been careful to attack targets no one will care about, smugglers, criminals, anyone the public considers “bad”. Not that they wouldn’t want to raid a ORB ship or two, but with their current weapons and the fear of having a superpower hunting them down is currently too much to bear.

    Recently they have been receiving support from the EU in the form of money. Although many members are wondering why…
    ---

    Ronah Family Portrait:


    ----

    Current Leading Members: *Profiles will be added later*

    Master Captain: Captain of the Captains in this case is Tetenith Dogatie, also known as Bernadette Briett. She is the daughter of Crux Dogatie, the last ‘president’ of the Jupiter Empire before its fall. She has worked hard to bring the Crossbone Vanguard together, both to atone for her father’s sins and provide better life for the people who took her in despite knowing who she was. She is main leader of the Crossbone Vanguard and captain of the Arcadia class ship- Jupiter’s Sunshine.

    Right Hand Man: Acting as the representative of the Crossbone Vanguard and Briett’s personal assistant is Tobia Arronax the youngest ace at the time of the
    Crossbone Vanguards fall. He acts as Briett’s bodyguard and at the same time an advisor.

    Head of R&D: Spearheading the rediscovery of the Crossbone Vanguards secrets and finding new technological marvels is a 14 year old genius by the name of B.B. Miller. She’s short, blond and talkative appearing to be a regular little girl until you plop her down in front a computer and she can work miracles with coding and design. Despite being a genius in electronics, programing and design she’s a horrible cook and many joke her food is as deadly as the mobile suits she’s helped build.
    At the moment is swamped in a number of projects, one of them under the name of PROJECT: CROSSBONE

    Old Ace: From the beginning a heavy hitting ace by the name of Zabine Chareux. He’s a superb mobile suit pilot and a clever tactician, responsible for winning a number of battles during the takeover of the Frontier Colonies. Now he’s even more experienced but a little less tolerant. He gives the newer aces crap, but he’s still glad they’re a part of the Crossbone Vanguard. He speaks for the veterans of the Vanguard

    New Ace: Fighting to feed his family in the mobile suit arena since the age of 12, Keaton Miller has worked his way up the ladder and become and ace. Now at 18 years old, he is an official member of the Crossbone Vanguard and is seen as the representative for the newer members. He is the older brother of B.B. who often comes to bother him when she doesn’t want to work.
    ----

    Allies:
    -Neo Zeon Remnants
    -Crossbone Vanguard Remnants
    -The U.E.
    -Gemini (At suppliers/Business partners only)

    ----
    Earth Controlled Territories:
    None:

    Space Controlled territories:
    Frontier V: While not officially controlling Frontier V, the Crossbone Vanguard has contributed a lot to the Colony, helping refurbish the Battling Arena, helped reorganize the militia and even offered discounts on the businesses that needed a break when it came to shipping they’re goods.

    Since the Frontier Colonies were freed by the Earth Federation 25 years ago, the Frontier Colonies have maintained their autonomy. However they have had trouble with smaller nations like the Zanscare Empire operating out of Side 2 and ORB, all trying to get a piece of the Frontier colony’s.

    The Crossbone Vanguard has been a kind of Town Watch, weeding out the extreme crime and helping organize the cleaner syndicates, such as the Battling Arena’s which make up a large portion of the jobs of Side V.

    Cosmo Babylonia: A half destroyed colony fixed to a resource asteroid. It’s the farthest ‘colony’ away from the Earth. Destroyed during the Crossbone Vanguard Civil War it holds manufacturing facilities and shipping docks. The new Crossbone Vanguard has since been working hard to turn it into their new base of operations. Once completed it will be a “Half-Colony” half the size of a standard colony but still having the life supporting features of one.
    From here the Crossbone Vanguard hopes to begin building up its forces and supplies for its trip to Jupiter.

    --------


    Ranks of the Crossbone Vanguard:

    Captain- Captains are not power mongers in the Crossbone Vanguard. If anything they act like elected leaders, almost like presidents. They start out like sailors like everyone else and work their way up to minor lieutenant. Once certain qualifications are met an election is held and captains are voted in. If the Captain is unable to fulfill his duties or is obvious bonkers, he can be voted out.

    Full Lieutenants- Full Lieutenants share the same duties as Minor Lieutenants, but are second in command to the captain. Full Lieutenants are voted in the same way as Captains are.

    Minor Lieutenant- Lieutenants are second in command and operate out of the battlefield, relaying orders and serving as officers in combat. They are also responsible for training sailors and other new members in mobile suit and regular combat.

    Boatswain- The Boatswain serve as managers. They make sure all everyone’s doing what they’re supposed to, they also work on organizing and sorting through the supply and look that’s brought in. They also make sure people are properly punished for breaking the rules or acting insubordinate.

    “Carpenter” (Engineer)- A very important and much needed role in the Crossbone Vanguard. Since they are constantly hauling in old or captured machines, they need Engineers to fix, maintain and modify the suits. On top of that they’re working on developing new suits using the left over research data left behind by the old Crossbone Vanguard

    Sailor- A fresh recruit and the lowest rank of the Crossbone Vanguard. Most of the sailors are fresh faced recruits pulled off the streets or recruited out of technical or military school. A lot of sailors are also veterans of the first Crossbone Vanguard, working their way back up the ladder like everyone else.
    They serve were ever they’re needed as pilots, assistant engineers or gunners.

    Crossbone Vanguard Uniform:


    Crossbone Vanguard Pilot Suit:

    ------

    Ships:

    Arcadia Class Ship- Modified from an old decommissioned Jupitris class vessel the Arcadia Class is the Crossbone Vanguards planned method of getting to Jupiter and transporting the colony supply’s all the way there.

    The ship is massive, over 2000 meters long. The Jupitris was made to be large and massive as it not only had to make the 3 month journey to Jupiter and back but it also had to lug as much Helium 3 as it could back to Earth. The Arcadia ditched the massive helium 3 canisters and made more hanger room. It’s also been outfitted for combat as they are expecting trouble.

    Its hull is spotted with defensive turrets but it’s main weapons are the three massive three-barreled mega particle cannons it carries.

    On top of its heavy duty armament it’s also equipped with a beam shield. The large skull and crossbones at the front of the ship is actually a beam shield projector. It can raise the shield to block any attacks from the front or if it switches all its power to the beam shield it can surround itself in a large beam barrier. However this can only be held for 30 minutes before the generators overheat and must be switched off.

    At the moment the Crossbone Vanguard is operating out of this massive ship, storing all their weapons and suits onboard much to their own dismay. They aren’t keen on bringing it into combat due to its importance, but they won’t hesitate if they have too.

    Former Jupitris Class:


    Arcadia Class:


    ------

    Name: Zamouth Garr class

    Appearance:


    Description: The Zamouth Garr was the Crossbone Vanguards main carrier ship. Fast, decently armed and capable of carrying and launching a large number of mobile suits. Featuring four catapults and hangers, the Zamouth Garr could carry a staggering 40 mobile suits into battle. It also features a frontal beam shield.
    At the moment the new Crossbone Vanguard doesn’t possess any Zamouth Garr Class ships, but plans are in the works to start producing them.

    Armaments:
    2-barrel beam main gun x 5,
    2-barrel beam main gun x 2,
    2-barrel beam secondary gun x 6
    Missile Tube x4
    Defensive machinegun turret x12

    Design Features: MS Catapult x4, MS Hanger x4 (Each holds Ten mobile suits), Beam Shield.
    -----
    Name: Zamouth Giri class-

    Appearance:


    Description: Used as a command ship by the Crossbone Vanguard, the Zamouth Giri ship served valiantly till the end of the war. Like the Zamouth Garr class the new Crossbone Vanguard doesn’t currently possess any but are in the process of producing them.

    Armaments:
    2-barrel main gun x 2,
    2-barrel main gun x 2,
    2-barrel secondary gun x 6
    Missile Tube x6
    Defensive turret x2

    Design Features: MS Catapult x1, MS Hanger (Holds 10 suits), and Beam Shield
    ----------
    Name: Zamouth Jeth class

    Appearance:


    Description: During the golden days of the Crossbone Vanguard the Zamouth Jeth served as the backbone of the Crossbone Vanguards military. Currently the new Crossbone Vanguard has one of these ships and is, like the others, planning on making more.

    Armaments: 2-barrel main gun x 2
    Design Features: MS Catapult x1, MS Hanger (Holds 10 suits), and Beam Shield
    ----

    Name: Zamouth Nada Class

    Appearance:

    Description: This class of destroyer is the smallest vessel in the Crossbone Vanguard space fleet, only a third of the size of the flagship Zamouth Garr class. Due to its small size, the Zamouth Nada has no internal hangars or catapults, and carries its mobile suits on four external storage platforms. As with other Crossbone Vanguard ships, its bridge can retract into its hull for protection, and can also detach to become an emergency escape craft

    The new Crossbone Vanguard currently has several of these ships in their possession.
    Armaments: 2-barrel main gun x 2

    Design Features: MS Capacity x4, External docking mechanisms.

    -------

    Mother Vanguard Class: A ship still in development by the new Crossbone Vanguard, once finished it will serve as the Crossbone Vanguards Flagship.
    -No Data Available-

    --------

    Name/Model Number: XM-01 Den'an Zon

    Type: Mass Production Close Quarters Combat Mobile Suit

    Appearance:


    Height: 14.0 meters

    Weight: 17.4 metric tons

    Fixed Armaments:

    2-Barrel Beam Gun: For offensive purposes the Den'an Zon is equipped with a 2-barrel beam gun on its left arm. The beam gun was the only ranged beam weapon used by the Den'an Zon. Because the beam shield was built right on top of the beam gun it was impossible to use the two devices at the same time.

    Beam Shield: A protective device developed by the original Crossbone Vanguard. Thanks to their increased generator output, the scaled-down mobile suits of this era are able to use beam technology for defensive purposes. Unlike an I-field generator, which is effective only against beam attacks, the beam shield blocks both beam and projectile weapons. The beam shield generates a plane of energy similar to the blade of a beam saber. This plane is divided into multiple sections, which can be turned on or off as needed to conserve energy. Individual sections are also automatically deactivated whenever they're in danger of coming into contact with the mobile suit itself.

    Beam Saber x2

    Handheld Armaments:

    Shot Lancer/with 2-barrel Heavy Machine Gun: A distinctive close combat weapon developed by the Crossbone Vanguard, the shot lancer is designed for combat in and around space colonies, where beam weapons would run the risk of triggering catastrophic reactor explosions in enemy mobile suits. Instead, the shot lancer uses electromagnetic acceleration to drive its tip through the enemy's armor, and the spearhead itself can also be launched like a missile. The shot lancer was first equipped on XM-01 Den'an Zon and remained a standard melee weaponry for many Crossbone Vanguard mobile suit models. To increase the Shot Lancer's combat effectiveness the weapon was designed to incorporate a machine gun. The Den'an Zon's shot lancer featured a two-barrel drum fed heavy machine gun that proved highly effective against the lightly armor mobile suits.



    Equipment/Design Features: Panoramic Cockpit

    Goggle Type Sensors: Unlike the Visor, Duel-eye and mono-eye sensors the Crossbone Vanguards Goggle eye sensors were heavily compact and featured numerous features including standard visual sensors, long range visual sensors, thermal sensors, ultraviolet sensors and built in spot lights.

    Beam Flag Emitter: The beam flag emitter is a technology that uses similar principals as a beam saber to generate a large beam shaped into a specific symbol. It is used to act as a battlefield standard, often designating which units were commanders.

    Hardpoints: The Den’an Zon has mounting points for ammo packs, booster units and other mounted equipment.

    Technical History: The XM-01 Den'an Zon was built and used by the Crossbone Vanguard. It was one of the first miniaturized mobile suits and during its service performed admirably, due to it’s small size, light weight and high mobility made them a dangerous foe for regular sized mobile suits. After the fall of the Crossbone Vanguard it remained in the hands of Crossbone Vanguard remnants, Arena fighters and mercenary’s.

    Now that the Crossbone Vanguard is rising again, the Den’an Zon has fallen back into the hands of its makers. Despite it being made 25 years ago, the Den’an Zon only needed a bit of modernization before it became a match for modern mobile suits.

    At the moment a good portion of the Crossbone Vanguards mobile suits is made of this old warhorse.
    ------

    Name/Model Number: XM-02 Den'an Gei

    Type: Mass Production Assault Mobile Suit

    Appearance:

    Height: 13.9 meters

    Weight: 19.2 meteric tons

    Fixed Armaments:

    Vulcan Guns *built into head*: Vulcan guns are small caliber weapons typically used as a mid-range defense against small, fast, and lightly armored targets such as missiles, or as a close-range defense against a more heavily armored machine such as mobile suits. Since the Den'an Gei is the mobile suit best suited for guerrilla-type missions, such as search and destroy missions in asteroid mines, it was expected to enter close quarters where other ranged weapons would not be as effective.

    3-Slot Rocket Propelled Grenade Rack: The Den'an Gei is equipped with a 3-slot rocket propelled grenade rack. The grenades are ideal weapons against slow moving heavily armored targets. When used the Den'an Gei must return to a friendly ship or supply base to be equipped with more grenades.

    Beam Gun: For offensive purposes the Den'an Gei is equipped with a beam gun on its left arm. The beam gun is a "light" ranged beam weapon that can be quickly used by the Den'an Gei in the event that its hand-held weapons are unavailable. Because the beam shield was built right on top of the beam gun it was impossible to use the two devices at the same time.

    Beam Shield

    Beam Saber x2

    Handheld Armaments:

    Beam Rifle: A standard hand carried ranged beam weapon is the beam rifle. Capable of firing beam, attacks from a beam rifle that can damage any ordinary armor that has not been specially treated to resist it. One of the more effective methods of blocking a beam rifle is to use a beam shield. The Den'an Gei's beam rifle is powered by rechargeable energy caps that can be replaced mid-battle if they run out of power.



    Equipment/Design Features: Beam Flag Emitter, Goggle Type Sensors, Hardpoints, Panoramic Cockpit

    Technical History: The XM-02 Den'an Gei is a mobile suit designed for guerrilla warfare. The Den'an Gei did not carry the Vanguard's trademark shot lancer weapon, instead being armed with vulcan guns, an arm beam gun, a grenade rack, a beam saber, and a beam rifle for more well-rounded firepower. This array of heavier firepower made the Den'an Gei well-suited to hit-and-run strikes used in guerrilla-type missions.

    Like the Den’an Zon the Den’an Gei requires only minor modifications to meet up with modern standards. It’s a very popular unit in the new Crossbone Vanguard, favored by Veterans for its speed and weapon load out.
    -----

    Name/Model Number: XM-03 Ebirhu-S

    Type: Mass Production Reconnaissance Mobile Suit

    Appearance:

    Height: 13.2 Meters

    Weight: 16.7 metric tons

    Fixed Armaments:

    Shot Claw: The Ebirhu-S mounts a shot claw weapon in place of a standard manipulator hand on its left arm. A variation of shot lancer technology, the shot claw uses electromagnetism to accelerate either the entire device or just one of the four claws. The weapon has enough power to accelerate a single claw with the force needed to completely penetrate and go through the bridge of a Salamis Kai-class cruiser.

    Heavy Machinegun: The Ebirhu-S mounts two weapons systems in its left arm in place of a standard manipulator hand. One of the weapon systems is four heavy machine guns. The arm is designed so that the Ebirhu-S can fire the heavy machine guns through four slots in the shot claw. When the entire shot claw is launched the four barrels are revealed. Concentrated fire from the heavy machine guns is strong enough to shred through even heavy duty armor.



    Shot Lancer: Fixed to the left arm, most shot lancers are equipped with heavy machine guns but the Ebirhu-S's is not.

    Rocket Propelled Grenades: The Ebirhu-S is equipped with three rocket-propelled grenades mounted on top of the left shoulder. These grenades are anti-mobile suit explosives and as such are each individually strong enough to destroy a mobile suit.

    Shield: The shield is a plate of armor typically attached to a mobile suit's arm though it can be placed anywhere with the appropriate mounts. Often shields are thicker than the mobile suit's standard armor and can take multiple hits from mobile suit machine guns. Also the shield is treated with an anti-beam coating that allows the shield to block several attacks from beam weapons, though the ability is limited to a few hits before it is rendered useless. Depending on the power output of the beam the shield could be destroyed in a single shot. Physical shields are are less sophisticated and less effective than the beam shield technology employed by the majority of the Crossbone Vangaurd mobile suits, however the operation of a beam shield would interfere with the Ebirhu-S's sensitive sensors and would alert any enemy forces of the mobile suit's presence.



    Beam Saber x2

    Handheld Armaments:

    Beam Spray Gun: The beam spray gun is a smaller and less expensive version of the beam rifles. The reason for both is that the beam spray gun uses a smaller and less sophisticated (thus less expensive) focusing coil. With a less sophisticated focusing coil the beam emitted from the gun has less tightly focused mega-particles, meaning that the beam emitted will be wider and somewhat less powerful than the beam from a standard beam rifle. While the wider beam gives the beam spray gun greater accuracy, it also has a reduced range before the mega-particles completely lose cohesion and are rendered harmless. The Ebirhu-S is typically equipped with one beam spray gun held in the right hand.



    Equipment/Design Features: Beam Flag Emitter, Enhanched Goggle-Type Sensors, hardpoints, panoramic cockpit

    Remote-controlled/automated reconnaissance pod: For long range scouting or getting into tight, heavily compressed areas, the Ebirhu-S mounts a reconnaissance pod. The reconnaissance pod also mounts a light automated weapon of some kind, but its caliber is too small to damage a mobile suit.

    Technical History: Like other Crossbone Vanguard mobile suits the technology for the Ebirhu-S is derived from the basic XM-01 Den'an Zon. However the Ebirhu-S is not a combat mobile suit and is designed for reconnaissance. To facilitate this role the Ebirhu-S mounts a remote controlled reconnaissance probe on its right shoulder which can be launched and sent to scout ahead of the mobile suit. Also the Ebirhu-S has an additional bank of advanced sensors and cameras built into the left shoulder.

    The Ebirhu-S mounted an outrageous amount of weapons, but this was to make up for its poor speed and low generator output.

    Despite its low specs, it was a fairly good reconnaissance suit. After the war the new Crossbone Vanguard recovered a few Ebirhu-S to act as scouts. However they were unimpressed by the specs of the suit and have recently built a unit to help support the Ebirhu-S.
    ----

    Name/Model Number: XM-04 Berga Dalas

    Type: Mass Production Commander-use Mobile Suit

    Appearance:

    Height: 15.8 Meters

    Weight: 22.1 Metric ton

    Fixed Armaments:

    Beam Shield

    Beam Saber x2

    Handheld Armaments:

    Shot Lancer/with 2-barrel Heavy Machine Gun
    Equipment/Design Features: Beam Flag Emitter, Goggle-Type Sensors, hard points, panoramic cockpit.

    Shelf Nozzle: On the Berga Dalas's back are set of shelf nozzles. This equipment functions as a type of propellant tanks - a disposable storage unit for extra fuel with built-in vernier thrusters, albeit much smaller those used previously on mobile suits and can adjust their angle. Because of their verniers and flexibility they are highly effective tools for increasing fuel capacity and increasing the mobile suit's overall agility. They can also be launched off as make shift weapons.

    Technical History: The XM-04 Berga Dalas was designed as a high performance suit to be used by commanders and other officers of the Crossbone Vanguard. As such the Berga Dalas was designed to possess greater speed, maneuverability, and power output than the XM-01 Den'an Zon being used by the grunt soldiers. One of its distinctive features and reason for greater mobility is the six shelf nozzles mounted on its backpack.

    It was the last suit mass produced by the old Crossbone Vanguard and is to this day is a favorite of Crossbone Vanguard veterans. Very few of these suits survived the war but the few that did ended up in the hands of the new Crossbone Vanguard and became the personal suits of many of their Aces.
    ----

    Name/Model Number: XM-05 Berga Giros

    Type: Mass Production Commander-use Mobile Suit

    Appearance:



    Zabine Custom:


    Height: 15.7 Meters

    Weight: 22.7 meteric tons

    Fixed Armaments:

    Beam Shield

    Beam Saber x2

    Handheld Armaments:

    Shotlancer/with 4-Barrel Heavy Machine Gun: In an attempt to boost the shot lancers effectiveness The Berga Giros's shot lancer featured a four-barrel drum fed heavy machine gun that proved more effective than the 2 barrel machinegun.



    Equipment/Design Features: Beam Flag Emitter, Goggle-Type Sensors, Shelf Nozzle, hardpoints, panoramic cockpit, Shelf Nozzles.

    Technical History: As the Crossbone Vanguard began to rise again, they realized that the suits they had, while still effective after 25 years, were still rather old. The demands for new suits lead them to begin developing their own again with the help of the young engineers and researchers.

    One of the first new suits they developed was a successor to the Berga Dalas. The Berga Giros featured improved thrusters, updated sensors and the latest in mobile suit systems.

    It became very popular among the newer members of the Crossbone Vanguard, opposed to the old veterans’ love of the Berga Dalas.
    -----

    Name/Model Number XM-05 Berga Giros Heavy Armament Type

    Type: Mass Production Commander-use Heavy Assault Mobile suit

    Appearance:

    Height: 15.8 Meters

    Weight: 22.1 Metric ton

    Fixed Armaments:

    Beam Shield

    Beam Saber x2

    2 x anti-satellite missile: Fixed onto the booster backpack, two large missile pods housing high yield missiles, both capable of doing massive damage to ships and very capable of completely sinking smaller ones. The pods deploy under the suits armpits, to fire.

    2 x 3-tube anti-MS missile pod: Fixed to the legs of the Berga Giros are two missile pods, holding three Anti-Mobile suit missiles each. These missiles are specifically designed to deal heavy damage to other mobile suits.

    Handheld Armaments:
    Shot Lancer/with 4-barrel Heavy Machine Gun

    Equipment/Design Features: Beam Flag Emitter, Goggle-Type Sensors, hard points, panoramic cockpit.

    Booster Backpack: Replacing the usual shelf nozzles with a large booster backpack. It drastically increases the rear thrust and mobility, allowing for fast and hard hitting attacks, more so than before. Mounted on the backpack are two missile pods holding one Anti-Ship missile each.

    Technical History: An improved variant of the XM-05 Berga Giros fitted with additional weaponry and thrusters, it is equipped with large missile pods mounted on both legs and anti-ship missile pods mounted on the rear booster pack. The Berga Giros Heavy Armament Type is characterized by a powerful rear thruster unit and increased mobility.

    -----
    Name/Model Number: XM-05B Berga Balus

    Type: Limited Production High Mobility Mobile Suit

    Appearance:

    Height: 15.6 Meters

    Weight: 27.6 Metric tons

    Fixed Armaments:
    Beam Shield
    Beam Saber x2

    Handheld Armaments:
    Shotlancer/with 4-Barrel Heavy Machine Gun

    Equipment/Design Features: Beam Flag Emitter, Goggle-Type Sensors, Wide-Wing Type Shelf Nozzle, hardpoints, panoramic cockpit, Shelf Nozzles.

    Technical History: The Crossbone Vanguard's XM-05B Berga Balus mobile suit is a high-performance, customized version of the standard XM-05 Berga Giros. The increase in performance in the Berga Balus is due primarily to the "wide wing type" shelf nozzles on its backpack. With the thrusters arranged over a much wider arc, the Berga Balus is much more maneuverable than its Berga Giros predecessor.

    The Berga Balus was built by B.B. to test out a new frame and thruster designs. At the moment, Keaton Miller her older brother is using the suit as his personal mobile suit.
    -----
    Name/Model Number: XM-06 Dahgi Iris

    Type: Mass Production Commander Use Reconnaissance Mobile

    Suit

    Appearance:

    Height: 15 meters

    Weight: 22.5 Metric tons

    Fixed Armaments:

    3-Barrel Scattering Beam Gun: he XM-06 Dahgi Iris mounts a 3-barrel scattering beam gun in its waist armor, just below the cockpit. The weapon fires concentrated mega particles from all three barrels at once, but the weapon has been designed so that mega particles would spread out instead of remaining tightly focused, similar to a beam spray gun. This reduces the overall range, limiting the weapon's use to mid-to-close range combat. However in exchange the increase beam radius does more overall damage and has a greater chance of hitting the target.

    Beam Saber x2

    Shield


    Handheld Armaments:

    Beam Rifle


    Equipment/Design Features: Beam Flag Emitter, High Power Sensors, hardpoints, panoramic cockpit.

    Technical History: The XM-06 Dahgi Iris is the second reconnaissance mobile suit developed by the Crossbone Vanguard and it was developed to work alongside the smaller XM-03 Ebirhu-S. However the Ebirhu-S was designed as a "grunt" reconnaissance mobile suit while the Dahgi Iris is a commander model reconnaissance mobile suit and supports the superior performance and firepower associated with such a designation.

    Because its primary purpose is gathering data the Dahgi Iris has highly sensitive sensors placed throughout its body and its combat performance and mobility can't equal its fellow command mobile suits of the Berga series, though it does possess superior speed. Also because of its primary purpose the Dahgi Iris was not equipped with a beam shield as it would interfere with the data gathering sensors, so like the Ebirhu-S it mounts a physical shield.
    ------
    Name/Model Number: XM-06 Dahgi Iris Improved Armament Type

    Type: Improved Commander Use Reconnaissance Mobile Suit

    Appearance:


    Height: 15 meters

    Weight: 22.5 Metric tons

    Fixed Armaments:
    3-Barrel Scattering Beam Gun:
    Beam Saber x2
    75mm Machinegun *mounted on left arm*
    Shield

    Handheld Armaments:
    Beam Rifle

    Equipment/Design Features: Beam Flag Emitter, High Power Sensors, hardpoints, panoramic cockpit, Propellant Tanks x2
    Technical History: Developed to further improve the XM-06 Dahgi Iris' reconnaissance capabilities, The Dahgi Iris Improved Armament Type was provided of two large propellant tanks on its backpack and additional leg thruster units, this model has a greatly increased cruising activity range and can operate for longer periods of time. Unlike the standard Dahgi Iris, the surplus of power saved due to data gathering is not "wasted" to feed a beam rifle, which was deleted in favor of a conventional 75mm machine gun.
    ------
    Name/Model Number: XM-07
    -No data available-
    ------
    Name/Model Number: XM-08
    -No data available-
    ----
    Name/Model Number: XM-09
    -No data available-
    ----
    Name/Model Number: XM-10
    -No data available-
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 1:54 am

    Impressive


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    Thank you

    Post by Crosswire40 on Sat Apr 07, 2012 2:14 am

    Thanks, the pics gave me some problems but everything else was easy.
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:21 am

    Crosswire40 wrote:Thanks, the pics gave me some problems but everything else was easy.

    Back int hen day I had a lot more info on another group I was working on. But sadly since i supported the principality of zeon, nationstates.com citizens intently felt my government was a troublesome group and annexed it while i was on vacation.

    I unleashed 32 pages worth of info, graphical pictures of zakus, and other various enhanced mobile suits that trumped even the gundams.

    Those were the days...

    sieg zeon!






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    XD SIEG ZEON!

    Post by Crosswire40 on Sat Apr 07, 2012 2:25 am

    I'm with you comrade, glory to Zeon!
    Sorry to hear it was taken over. I can't say I have 32 pages of info, but as we'll progress I'll add more and more ;3
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:30 am

    Crosswire40 wrote:I'm with you comrade, glory to Zeon!
    Sorry to hear it was taken over. I can't say I have 32 pages of info, but as we'll progress I'll add more and more ;3

    I was never a supporter of neo-zeon, there ideals were not direct enough.

    Through my eyes zeon was the future, an still is.

    But if I would to start again I would only make zeon look as if they were a god like faction, and i really can't have that even though I would love that.



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    We can't have that :3

    Post by Crosswire40 on Sat Apr 07, 2012 2:35 am

    Yes, despite how awesome an invincible Zeon sounds, it's quite boring.

    But it's nice to know you know not to god mod stuff Very Happy despite how cool it is.
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:39 am

    Crosswire40 wrote:Yes, despite how awesome an invincible Zeon sounds, it's quite boring.

    But it's nice to know you know not to god mod stuff Very Happy despite how cool it is.

    offline I was able to develop models of the new zeon fortresses. Also added new mobile suit facilities that were mostly hidden in random asteroid belts across space.

    I think I enjoy graveyards in space way to much, and use them as a training ground.

    I extended the zabi royal heritage so there blood line would not end.


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    Develope

    Post by Crosswire40 on Sat Apr 07, 2012 12:38 pm

    When you mean develop models, do you mean write up the specs for them or actually draw out new models?
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 1:28 pm

    Crosswire40 wrote:When you mean develop models, do you mean write up the specs for them or actually draw out new models?

    I do more then draw out, after using auto cad I buy the materiel and create small models.

    Of course I try not to keep them for to long, there just demos after all...


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    Impressive!

    Post by Crosswire40 on Sat Apr 07, 2012 1:34 pm

    That's very impressive! How long does it take you to draw up a mobile suit? *without going onto autocad and such*
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 1:39 pm

    Crosswire40 wrote:That's very impressive! How long does it take you to draw up a mobile suit? *without going onto autocad and such*


    free hand, it would take awhile, put with my digital pad hooked up to my computer w/ auto cad running. 15-25 minutes. (of course thats without color)


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    Just wondering

    Post by Crosswire40 on Sat Apr 07, 2012 1:49 pm

    I'm just curious. I'm terrible at drawing, my only real talent is writing.

    If you ever find the time or if your feeling generous could you draw up a mecha for me? I don't want to sound like I'm asking for hand outs, it's just there is no XM-09 between XM-08 and XM-10.

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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 1:53 pm

    Crosswire40 wrote:I'm just curious. I'm terrible at drawing, my only real talent is writing.

    If you ever find the time or if your feeling generous could you draw up a mecha for me? I don't want to sound like I'm asking for hand outs, it's just there is no XM-09 between XM-08 and XM-10.


    I could try when i have more free time, I can't draw all the types of mobile suits sadly.

    My best drawings were zakus.

    I prefer writing over drawing since I am an established writer, and novelist. fun fun Smile

    Publishing my short anime on here is kinda my hobby, just before its been handed over to my online publisher.

    You can find my work on here in the fansub section.


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    Awesome!

    Post by Crosswire40 on Sat Apr 07, 2012 1:57 pm

    I'm not published, not even CLOSE. I'd like to publish something someday but until I stop falling asleep at my computer trying to actually finish a story before I wonder off like an idiot I'm gonna be waiting a while.

    I don't mind. Anything would be nice, just to fill the gab between XM-08 and XM-10
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:00 pm

    Crosswire40 wrote:I'm not published, not even CLOSE. I'd like to publish something someday but until I stop falling asleep at my computer trying to actually finish a story before I wonder off like an idiot I'm gonna be waiting a while.

    I don't mind. Anything would be nice, just to fill the gab between XM-08 and XM-10


    I actually did a short gundam anime series on here.

    check this link out:
    http://accesanime.bigboardlive.com/t102-anime-screenwriting-mobile-suit-gundam-trinity

    *grammar, spelling will of course be off since its been unchecked.


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    interesting

    Post by Crosswire40 on Sat Apr 07, 2012 2:09 pm

    Very interesting! It looks awesome, did you draw those characters yourself?

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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:13 pm

    Crosswire40 wrote:Very interesting! It looks awesome, did you draw those characters yourself?


    Yes, but i won't take all the credit, filling in the color is not my thing since my right eye is color blind.

    Makes it hard sometimes so some parts of it are commissioned offline by others once and awhile.


    SO you enjoyed it, I was rushing to put it together but i managed to introduce a few good characters.


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    Course I enjoyed it

    Post by Crosswire40 on Sat Apr 07, 2012 2:33 pm

    Of Course I enjoyed it. Why wouldn't I? It seemed nice enough. Why? Did someone give you a hard time about it?
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:36 pm

    Crosswire40 wrote:Of Course I enjoyed it. Why wouldn't I? It seemed nice enough. Why? Did someone give you a hard time about it?

    O know, just the opposite not enough people have voiced there opinion about it or my other anime.

    I tend to get discouraged when i don't get feedback, its like i don't know if its good or bad.



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    Same way with me

    Post by Crosswire40 on Sat Apr 07, 2012 2:38 pm

    I agree. I was writing a Digimon Fanfic a while back (hey I have to get my practice in somehow) and I got a bit discouraged because apparently no one read it. So I got writers block and it's been be on hiatus for a few years now.
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:41 pm

    Crosswire40 wrote:I agree. I was writing a Digimon Fanfic a while back (hey I have to get my practice in somehow) and I got a bit discouraged because apparently no one read it. So I got writers block and it's been be on hiatus for a few years now.

    Its weird but it only takes me 20-30 minutes to finish a good anime pilot series. its like write better when i am watching anime.

    That and seeing anime military uniforms, its like it calms my nerves being around anime memorabilia or anime in general.


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    Really?

    Post by Crosswire40 on Sat Apr 07, 2012 2:52 pm

    LOL. That's interesting. I guess it's easier to write when your inspired.

    I guess Yaoi and Lemon stuff does the opposite? XD
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    Re: Crossbone Vanguard (gov creation)

    Post by Henshin Ikeda on Sat Apr 07, 2012 2:55 pm

    Crosswire40 wrote:LOL. That's interesting. I guess it's easier to write when your inspired.

    I guess Yaoi and Lemon stuff does the opposite? XD

    Kinda enjoy Yaoi, I have to have different kinds of anime to influence now and then.

    Romance comedy harem series are a great inspiration for me.


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    Oh?

    Post by Crosswire40 on Sat Apr 07, 2012 8:37 pm

    I enjoy Yaoi as well XD. Harem's are always funny.

    So do you ever RP and lemon/Yaoi/sexual stuff? I only ask that because some RPers do and don't.

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